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How to Win Games and Beat People: Demolish Your Family and Friends at over 30 Classic Games with Advice from an International Array of Experts
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Review
“The tome to tuck into your weekend bag if you know you’re going to be Monopolized or Scrabbled.” (Harper's Bazaar)“Gamesmanship . . . is given a witty twist [with] fiendish strategies.” (Saga)“Utterly brilliant.” (The Bookseller, Editor's Choice)Highly recommended . . . provides compelling deduction, illuminating analysis, and fun. (Library Journal)
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About the Author
Tom Whipple is the science editor at The Times, and a bad loser. He has spent countless hours phoning experts and distilling their knowledge—normally about somewhat more serious subjects than games. He has been a feature writer for Times2 and contributes features for The Economist Intelligent Life, among other magazines. His wife has stopped playing Scrabble with him because, she claims, he is the sort of person who learns all the two-letter words without knowing their meaning.
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Product details
Hardcover: 192 pages
Publisher: Dey Street Books (December 1, 2015)
Language: English
ISBN-10: 0062443747
ISBN-13: 978-0062443748
Product Dimensions:
5 x 0.7 x 8 inches
Shipping Weight: 8.8 ounces (View shipping rates and policies)
Average Customer Review:
3.4 out of 5 stars
17 customer reviews
Amazon Best Sellers Rank:
#73,540 in Books (See Top 100 in Books)
What a great premise! What a disappointing book. I am most frustrated in this book because it had so much promise. Many readers may be directed to this book through the podcast Freakonomics, which is where I first heard of it, but sadly the podcast was much more entertaining and informative than the actual book.STRUCTURE. The book on which the title is based, How to Win Friends and Influence People, succeeds because of a series of central themes applied across various situations. It was simple but covered multiple situations. Unfortunately this book tackles 30 very different games (including Monopoly, Competitive Eating, and Stone Skipping) without any connective ideas, meaning that you cover Drinking Games in three pages.CONTENT. By the time you explain what the game is and basic research, you have precious little time to cover actual strategies. For Drinking Games, the key is to practice in the context of the drinking game. For Charades, the secret is to be collaborative and preferably have signals already worked out. I was not impressed with any game strategy, nor do I believe I will be more successful in games. Perhaps focusing on fewer games and more relatable advice would be better served. In many chapters, the content is more about funny stories than actual strategies, leaving one or two sentences at the end for the unoriginal advice. Even more in-depth chapters like the Connect Four one end up explaining complicated concepts in a few sentences without graphs or examples.CONCLUSION. I wanted to like this book, but now I can only hope that you, fellow reader, don't fall into the same mistake I did. Save your money for something else.
This book is OK. Some areas have advice, some don't. Checkers or draughts, has slightly interesting info, but no advice. It also introduced a classic problem, then doesn't bother to explain the answer. Some chapters are clear. Others have such poor sentence construction that they take several rereads to understand. That's not a UK / American thing, I've lived both. There's a freakonomics podcast containing a competition with the author. It was more interesting than the final work.
It's a fun book to read. For some of the games, the hints and strategies are described with enough detail to be useful. But for more than half of the games mentioned, strategies are either too vague to be understood, or simply not there. Being interested in strategic game-playing in general, with a specific focus in game strategy analysis, this book missed the point for me. I think it makes a good starting point for anyone interested in understanding how difficult some «easy» games really are, without delving much into detail.
Interesting background for various games, but not the depth or "insider secrets" I was hoping for.
If you are looking for a guide to winning popular games, look elsewhere. This is simply a humor book, with a British accent.
My nephew appreciated the logic and the points for winning.
Meh...
An intriguing insiders look at how to win at classic games. Really enjoyable read and can’t wait to flog my kids at Scrabble.
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